As many of you already
know, this past Friday, the Realm of Light Structure deck was released on store
shelves, showcasing new support for the popular Lightsworn archetype. Lightsworns have not seen much in the way of
support of late, unless you count Lightray Diabolos back in Galactic Overlord
or Soul Charge in Dragons of Legend which made numerous decks better, until
now. The structure brings a few relevant
cards that will almost undoubtedly push Lightsworn into the tier one category,
they include, Raiden, Hand of the Lightsworn, Michael, the Arch-Lightsworn, and
Minerva, Lightsworn Maiden. With the
addition of Raiden, Lightsworns now have the ability to mill cards in the
middle of the turn, just by activating a card effect. This is highly relevant as most Lightsworn
decks will be looking for that one additional Lightsworn monster, a Dragon
Ruler, or an Eclipse Wyvern to search for Judgment Dragon. This is without even mentioning that Raiden
is also a level four tuner, allowing easy access to one of the other new
Lightsworn monsters, Michael, by simply using Lumina. Michael, is actually quite unreal, in that
you can pay 1000 life points to banish any card on the field. Michael is useful for situations where you
may need to bait something or get rid of a problem before dropping Judgment
Dragon on the field. Michael is a level
7 synchro, so you are able to have further access to Dracossack or Big Eye with
the Dragon Rulers, it is conveniently a Dragon as well, and as if that was not
enough, it counts as a Lightsworn name for Judgment Dragon’s summon. The last of the new Lightsworn support is
Minerva, Lightsworn Maiden. Minerva is
helpful for a few reasons. It is a level
3 tuner as well so you have further access to synchro plays, but it also has a
nifty effect of giving you an additional mill whenever it is pitched or milled
itself. This can provide some further
ammunition for Judgment Dragon, Dragon Rulers or just simply setting up your
grave for your push.
Admittedly, upon the news that
this support was going to be released, I was skeptical that it would give the
deck a huge lift that would be needed to make it relevant. After seeing it in action over the last few
days, I can say with confidence that Raiden single-handedly helps the deck do
that. Raiden is a fantastic monster that
provides humungous stability in the early Lightsworn game. It provides a solid four mills (effect and
its end phase effect), can trigger Garoth during the turn and not just the end
phase, but in addition if you have Lumina there is cool synergy by getting four
mills, bringing it back and bringing out a synchro to deal with your problems,
but not before milling another two cards.
The idea is that this generates you options from Eclipse Wyverns, Dragon
Rulers, and sets up the graveyard with Lightsworn/light names for Judgment
Dragon or Lightray Diabolos.
This past weekend, the
European Championships took place, where there was a solid showing of 91
Lightsworn decks. Most solid of all was
Marcel Burri’s Lightsworn build that landed him first place after swiss and
second overall, losing in the finals to Eugen Heidt’s build of Mermails. Burri’s build of the deck had a few
interesting card choices that can be discussed below. Here is the build.
3 Eclipse Wyvern
3 Judgment Dragon
3 Lumina, Lightsworn
Summoner
2 Lightray Diabolos
2 Kuribandit
2 Lyla, Lightsworn
Sorceress
2 Raiden, Hand of the
Lightsworn
2 Rainbow Kuriboh
1 Ehren, Lightsworn Monk
1 Minerva, Lightsworn
Maiden
1 Jain, Lightsworn Paladin
1 Garoth, Lightsworn
Warrior
1 Honest
1 Blaster, Dragon Ruler of
Infernos
1 Tempest, Dragon Ruler of
Storms
1 Redox, Dragon Ruler of
Boulders
3 Solar Recharge
2 Forbidden Lance
2 Soul Charge
1 Charge of the Light
Brigade
2 Needlebug Nest
2 Phoenix Wing Wind Blast
1 Breakthrough Skill
3 Mystical Space Typhoon
2 Ally of Justice Cycle
Reader
2 Ryko, Lightsworn Hunter
2 Vanity’s Emptiness
2 XYZ Universe
1 Battle Fader
1 Breakthrough Skill
1 Malevolent Catastrophe
1 The Transmigration
Prophecy
2 Mecha Phantom Beast Dracossack
1 Number 11: Big Eye
1 Number 101: Silent Honor
ARK
1 Evilswarm Exciton Knight
1 Lavalval Chain
1 Mechquipped Angineer
1 Temtempo the Percussion
Djinn
1 Divine Dragon Knight
Felgrand
1 Star Eater
1 Leo Keeper of the Sacred
Tree
1 Ally of Justice Decisive
Armor
1 Crimson Blader
1 Michael, the
Arch-Lightsworn
1 Black Rose Dragon
As you can see there are a
few different choices from your average Lightsworn deck. The most notable that stood out to me
initially was the use of Rainbow Kuriboh.
The use of Rainbow Kuriboh makes a lot of sense as it can be used from
the hand, making your hand not completely suck when you draw it, versus what
would happen if it were Necro Gardna.
That said it does not have the same amount of versatility as Necro
Gardna when coming from the graveyard as it only is effective against direct
attacks, when live in the graveyard, thus meaning you are unable to save
monsters while it is in the grave.
Some may scoff at
Needlebug Nest, but the card is not to be under-estimated. Needlebug Nest can be a power card in this
deck simply because it gets you five cards deeper into your deck. Your plays become more versatile the bigger
the grave you have, milling Eclipse Wyvern is obviously a thing, and you set up
your grave for your boss monsters. The
last card choice that some may look at as questionable is Minerva. While being a helpful card, allowing you to
mill extra cards and also being a tuner, Minerva does not do much else, despite
the synergy it does have with Wind Blast and Recharge.
After testing numerous
games with Lightsworns, against a variety of matchups I can confidently say
that it is a good deck, but it can get blown out by floodgates and by bricking
itself. Vanity’s Emptiness is an extremely
good card versus this deck, because a well timed Emptiness can literally blow
out the opponent from being able to do a damn thing, period. In short, Lightsworns shortcomings are the
same as they have been in the past; inconsistencies with milling, bricking
itself, and problems with many commonly played floodgates. The new cards have clearly helped the deck,
as it has an arsenal of new plays that it did not have before, but at the same
time it is far from unbeatable.
Given that the deck has
just come second at the European Championship, those going to the North
American World Championship Qualifier, should test heavily against that
matchup. The top three played decks at
Euros were a distribution of 191 Gears, 177 HAT, and 91 Lightsworns. The number of Lightsworns is sure to rise
given Marcel’s success with the deck and the fact that the deck is relatively
inexpensive to build. To counteract this, ensure that you are siding appropriate cards to combat against this, and even consider maining tech cards against it. I would not be surprised in the slightest if the number of Lightsworn decks at event goes up percentage wise when compared to our WCQ. These cards of course include, Dimensional Fissure, Macro Cosmos, Light-Imprisioning Mirror, Ally of Justice Cycle Reader, Vanity's Emptiness, and more.
To all of those travelling
to the North American World Championship Qualifier, I hope to see you there and
best of luck.
On a side-note, one of my
good friends, Yahir Amat, has just started a new ygo site, that will be fully
functional shortly, it will eventually have a fully functional marketplace, in
addition to decklists, videos, articles, and more.