Congratulations to
my friends, Joe Bogli, Kareem O’Brien, Paul Clarke, and Marc Carisse for their tops
this past weekend in Chicago. This past weekend at
YCS Chicago, marked the end of the latest format. I was intrigued throughout the event by a few
different ideas that popped up, Jeff Jones and Robbie Boyajian’s Crane Crane
Ghostricks, and the large number of Geargia decks that were being piloted
throughout the event by good players. The draft portion of the event, however,
caused my attention to almost disappear.
It seems pointless to me, to pilot a deck that you have constructed to
withstand through 11 rounds of swiss to top 32, only to have to draft for the
top 16 in an entirely different format.
Not only that, from what it sounds like not all of the rules were
entirely explained to the participants (the mulligan rule) prior to the event
or top 16 beginning. For those who are
unaware, participants in the top 16 draft are allowed to mulligan their hand
once per best two out of three match.
Last year, Konami
held successful Sealed YCS(s), in Brussels and San Diego, and prior to that in
Sheffield. Having participated in San
Diego, I can say from experience that while the format allowed for skill to
shine through on occasion, it was overshadowed by many subpar cards being included
in the Battle Pack itself. With San
Diego being the first Battle Pack, it also included numerous banned cards that
if drafted in multiples, it would become very difficult for that participant to
lose more than the required 2 matches to not make day two. On day two, the slate would be wiped clean
and participants would transition from sealed play into constructed play for
five rounds with a cut to top 32. This
allowed for some players to choose interesting deck choices, that they may not
normally make for a nine round regionals, let alone a YCS, as these decks may
be too inconsistent too sustain itself throughout a tournament of that length. Notably, Allen Pennington piloted Gishki to a
top 32 finish in that event.
While I believe
that both of these tournament setups are flawed, there can be a way to
incorporate both of these styles of play into one tournament if that is Konami’s
aim. I do not believe that having the
top 16 participate in a draft format is the way to accomplish this. It takes a lot of interest out of finding out
who won the event or even more specifically “what won” the event. For instance, yesterday in Chicago there was
a Dark World deck that moved into the top 16, something that has not been seen
often this past format. I believe one
way to incorporate sealed and constructed play together is to expand on the
previous setup from San Diego. Firstly,
continue to hold entirely constructed YCS(s) as they allow for players who
enjoy only constructed to have events that matter to them. Secondly, rather than have records “wipe
clean”, so to speak at the beginning of the constructed portion of day two,
have a cumulative record. This way,
players are forced to not only do well in the sealed portion of the YCS, but
also the constructed portion. This
prevents sneaking in to day two and topping with a worse overall record from
someone else. Finally, create a pack
that is not only structured for sealed and draft play, but where all or most of
the cards included are “good by themselves” rather than the inclusion of too
many overpowered cards that will again allow for lucky or subpar players to do
well.
In short, the
current system that Konami is operating under is flawed and needs to be
replaced. It does not allow for players
to accurately determine what deck is ultimately the most consistent, nor does
it allow the audience see the best performing players pilot their decks through
the top 16 gauntlet.