Now that the dust has
settled and the intense ban list wait of this quarter is over, we can review
the changes that Konami decided to make and how they affect the game, for
better or for worse. Before looking at
the impact, let us have a look at what they decided to change on the list this
time.
Newly Forbidden:
- None
Newly Limited:
- Glow-Up Bulb
- Infernity Archfiend
- Raigeki
- Soul Charge
- Super Polymerization
Newly Semi-Limited:
- Blackwing – Gale the Whirlwind
- Gorz the Emissary of Darkness
- Ceasefire
- The Transmigration Prophecy
No Longer on List:
- Coach Soldier Wolfbark
- Magician of Faith
- Formula Synchron
- Reinforcement of the Army
So clearly this is the
most impactful forbidden list changes of recent memory.
Glow-Up Bulb: Probably the most significant change is the limitation of Glow-Up
Bulb. Glow-Up Bulb’s impact on the game
upon release was felt almost immediately, by giving plants a significant
boost. It is one of the most versatile
tuners ever created, and will undoubtedly impact the game.
Infernity Archfiend: Konami not only smacked the Soul Charge out of the
deck, they also smacked a couple of Archfiends out for good measure. The Infernity Archfiend limitation is
probably long over-due, but should entirely decimate the deck as we know it.
Raigeki:
To me this is the strangest part of this list.
It makes very little sense to limit both Raigeki and Dark Hole to
one. Why not just semi-limit Dark Hole? Regardless, Raigeki is back and may not
actually be that relevant this
format. I mean, a lot of decks have kept
to cutting Dark Hole, many will keep this fashion with Raigeki as well. A point can be made, however, that Raigeki
allows for a lot more OTK potential, as you can already have monsters on the
field play it and deal damage through your opponent’s monsters. I am just uncertain with Burning Abyss and
Shaddolls being the mainstays of the format currently, how effective that will
be versus them.
Soul Charge: I preferred Soul Charge at three or zero than at one. This is a major component as to why I did not
limit it at all on my mock list. At
three, Soul Charge is fairly easy to get into your hand for both you and your
opponent, and you can both use it effectively.
At one, Soul Charge is merely a sack card that if you got it, you got
it, meaning that only one player is likely to draw it, and the one who does,
has a much greater chance of winning the game.
Super Polymerization: I was really glad that this happened, and was not
really convinced that it would, because Konami is normally pretty slow to act
on cards like this in most formats.
Super Polymerization is a really disgusting card, and deserves every bit
of the limit it got here. This will make
many Shaddoll matchups much easier, and with the additional elements coming,
Super Polymerization was only going to get better.
Blackwing – Gale the Whirlwind: As I had mentioned in a previous article,
Blackwings have been a bit stale for a while now. They were in need of a pick-me-up and got it
in the semi-limit of Gale. While it will
not make the deck tier one, it will make them a solid tier two choice if
piloted properly.
Gorz, the Emissary of Darkness: While this is probably fine at the moment, in the
long run the game probably does not want Gorz at two. The card is obscenely powerful with the power
to change games significantly. I would
be interested in someone running a build of a deck with two of these and a few
less traps, because many players would run right into it now, as it has been
pretty insignificant for a while now.
Ceasefire:
While I’m not entirely sure how much of an immediate impact this will have on
the game, I feel like Chain Burn is cheering on the sidelines, which is not
something I am happy about.
The Transmigration Prophecy: This card could probably go to three now
theoretically. By actually playing three
of this card, you affect your deck’s consistency pretty significantly in most
decks. There is not a huge reason why this
had to stay on the list at all, but it will not have a major impact at two
either.
Coach Soldier Wolfbark: Without Wolfbark, Fire Fists were pretty much
irrelevant. Obviously, Fire Fists exist
again with this change. The fact that
Fire Fists are able to play pretty much every floodgate, gives them significant
playability potential.
Magician of Faith: This will have literally no effect on the game.
Formula Synchron: I am pretty happy to see this card back at three, if only for
nostalgic reasons. I do not for see
Formula having a dramatic effect on the format, because most extra decks will
not have room to play three anyways. The
decks that play it will likely only play two regardless of it being on the list
or not.
Reinforcement of the Army: If you had asked me prior to the existence of
Satellarknights if this could happen, I would have said absolutely. The only thing that it would have done back
then is maybe given a small boost to Noble Knights. Now, Satellarknights and Noble Knights get a
boost and Noble Knights will be getting another one with the release of
Merlin. Although Merlin’s effect has not
been 100% confirmed, if it is as expected, Noble Knights would be able to play
a lot fewer monsters with three tutors in Reinforcement of the Army.
The list affects many
“fringe” decks from the previous format.
With Coach Soldier Wolfbark going to three, Fire Fists get better. With Soul Charge going to one, Sylvans,
Infernities, and Dragon Rulers are all severely hit. With Super Polymerization being limited,
Shaddolls get slightly worse, and many others get better, probably most
noticeably Bujins as they were the most effected by Super Polymerization.
Off the hop, it seems
pretty obvious that the best decks immediately will remain both Shaddolls and
Burning Abyss. It will be interesting to
see whether or not another deck will be catapulted into the fray after YCS
Dallas. We all know by now, with the
release of the New Challengers coming November 7, 2014, that Qliphorts are on
their way soon for us to see first hand at YCS Anaheim. There remains little doubt that Qliphorts
will instantly become another tier one deck in the format.
I am actually pretty
excited about this upcoming format, especially with Glow-Up Bulb coming
back. Normally, I give Konami a lot of
crap for not doing everything that I feel they should, but from what I have
come to expect, this is pretty damn good.
Enjoy the format, it is here to stay.
Nice article. I'm really glad to see I'm not the only one who didn't like Gorz getting Semi'd lol
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