In a few short hours I
will be on a plane to one of the most exciting cities I have ever had the
pleasure of visiting in Las Vegas. With
YCS Las Vegas quickly approaching, it is important to keep the metagame in mind
and to think about not only what is the best deck one should play for the
event, but to think about what other players will be playing and what specific
cards to use to tweak their deck for maximum performance in an eleven-round
gauntlet. Last format, we saw decks like
Fire Fist and Mermails dominate events later in the format, but it was not
before Hieratic Rulers made a splash at the very beginning. While Hieratic Rulers did not suffer much
from the ban list, Fire Fists and Mermails both took significant blows with the
limiting of Coach Soldier Wolfbark and Mermail Abyssgunde respectively. Before deciding what to play for an event,
one must consider what they themselves are proficient in playing and what is
relevant in the current metagame.
Ideally, you should know your deck’s combos inside and out, as well as,
nifty plays that will catch unsuspecting players off guard and give you the
much needed upper hand in the match.
Sometimes it is not about the matchup or how you draw, but all in how
you play your opponent. There have been
a number of matches where my opponents have handed me games on silver platters
because of their own missteps. Do not
make the same mistake.
Mermails for instance will
have changed vastly in how they are played now than before. Players will have thought of new tricks,
using cards that were rarely seen in competitive builds of the deck, until
now. The limitations of Mermail
Abyssgunde and Coach Soldier Wolfbark are actually quite similar, in that they
both constantly allowed the respective decks to summon powerful XYZ monsters
each turn consistently with little cost.
While it affects the Mermail matchup in a way of having to play
different cards that may outlet new entire combos and charades, Fire Fists will
not play too many cards that you are not already familiar with, even if they
are not playing a build that features Spirit and Rooster.
Other competitors that
previously utilized Fire Fists or Mermails may flock to a new deck, that was
less or unaffected by the list, convinced that their deck has been hit beyond
repair or that another deck is simply a better option for the upcoming
event. This sort of mindset can be
dangerous if the player is making a rash decision, does not have a competitive
build of the new deck, or simply is worse at playing that deck than the
latter. As evidenced by the results this
past weekend in Mexico City, Mermails is still a deck to be reckoned with,
taking 7 of the top 32 spots, followed closely by Bujins and Geargias, both
placing 6 in the top 32. This means
heading into YCS Las Vegas, many players may flock towards these three
decks. Of course there will be a fair
distribution of other decks that will make up the rest of the field including,
Fire Fists, Karakuris, Spellbooks, Harpies, Dark Worlds, Hieratic Rulers,
Mythic Rulers, Swarms, Spirits, and Raccoons.
By expecting the presumed
top decks to be Mermails, Bujins, and Geargia we can determine that it may be
better to side or main different cards dependent on how they matchup against
them. For instance, one may decide to side
deck Light-Imprisoning Mirror and DNA Surgery, rather than just siding one,
because they are expecting to encounter a large amount of Bujin decks
throughout the tournament. Conversely,
they may decide to run a completely different deck that performs well against
all of these decks. Upon deciding on
what to run, based on your own personal preferences, you should construct a
side deck that combats not only these decks, but a collection of cards that
combats rogue matchups as well. These
cards should be good against a number of matchups, such as additional backrow
removal, graveyard hate, or stall depending on what your deck is able to run
given its own constraints. In
conjunction with the construction of your side, you should also decide on
maindecked hate for matchups that could be difficult for you. For instance, when Evilswarms were first
legal for YCS play, a number of Mermail players began playing Mermail
Abyssturge when they had not previously.
They used this to recycle previously used Infantries to get rid of the
Ophions that they were so afraid of.
Both this and the construction of your side deck are what will
differentiate your deck from the average.
This is important, as it will once again create difficult and unexpected
situations for opponents.
In short, play something
that you are comfortable with, but have researched and discovered ways to set
you apart from the rest of the pack. With
whatever you decide, remember to know what all of your cards do specifically,
you do not want to get caught in a nasty situation before it is too late. Remember to read your opponent’s cards if you
do not know what they do, instead of relying only on their explanations. After your decklist is handed in, all you can
do is take it one match at a time.
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